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- DrAngband Changes:
- ------------------
-
-
-
- DrAngband 2.9.9 (July 2001)
- ---------------------------
-
- - Borgs need to be able to use 2handed weapons <-- still needs work.
-
- * Tweaked the monster mana to slightly increase the amount of mana.
-
- * Fixed the damage calculator for the pseudo and blue dragon major breath.
- Previously the fire_sphere() had damage decreasing away from the center of
- the blast. The -LM- note indicates that the spell should deliver the same
- damage throughout the radius.
-
- * Added new Dragon Races: Red, White, Blue, Green. R, W, & G dragons have
- the expected beam/bolt and arc breaths. Blue dragon has a beam and a
- 'electric explosion' second attack. This is similar to the psuedodragon
- second attack.
-
- * borg has been taught to use the new dragon breaths.
-
- * Randart jewelry descriptions fixed, the borg can use them now.
-
- * Life potions and restore constitutions repaired.
-
- * Detection failrate decreased again.
-
- * Repaired spell 1,1 destroy doors/traps to work on doors (non aiming spell).
-
- * Borg re-enabled
-
- * Hounds made a bit smarter, they no longer hide in a room.
-
- * Repaired the bugs related to traps being out of sync.
-
-
- DrAngband 2.9.8 (Apr 2001)
- ---------------------------
-
- * Fixed the (extremely hard to find) bug which gave Ring of Fire Resistance
- a random high resist.
-
- * Chests are more attractive by producing items 35 levels OOD.
- Small chests produce money and jewels (rings or amulets).
-
- * The value of shop items will now increase relative to the player level.
-
- * Acquirement scroll now creates a randart item.
-
- * New wizard command of 'r' to create Randart, works like 'g' & 'v'.
-
- * Dragon breaths altered to make them more useful.
-
- * Ethereal Lock balanced by reducing duration and increasing cost.
-
- * Teleport Other has increased range, it was worthless before.
-
- * Hold Foe has increased duration.
-
- * Word of Destruction did not kill monsters, but now it does hurt them.
-
- * Mage spell of Cone of Cold given greater range.
-
- * Added a new non-unique town monster -- You'll know it when you see it.
-
- * Much smarter monster AI, careful.
-
- * Monster Mana has been implemented.
-
- * Striking will do extra damage if the monster can not be pushed back.
-
- * 52 item inventory makes it too easy, returned to 23.
-
- * Two Handed weapons are two-handed which means no shield can be used with
- the weapon. To make them more enticing, extra bonuses are given to the
- two-handed weapons: +10 to hit, +5% dam, +1 attack per round.
-
- * Fixed a bug that made stunned monsters freeze.
-
- * Invisibility made more effective.
-
-
- DrAngband 2.9.7 (Jan 2001)
- ---------------------------
-
- * Reduced the fail rates on detection spells some. They failed too often.
-
- * Repaired bugs to randart rings,
-
- * Repaired the Ethereal Lock spell so that it works.
-
- * Breath weapons are now arcs.
-
- * Pixies can now be Wizards.
-
- * Fixed the 'monster light out of sync' bug.
-
- * Monsters take poison, just as deadly as player poison
-
- * Crown of Dragonkind too nice, added aggravation to it.
-
- * Increased the value of Invisibility by decreasing the number of monsters
- who posses SEE_INVIS.
-
- * Monsters breath at Invisible players, at least in their direction.
-
-
- DrAngband 2.9.6 (Sept 2000)
- ---------------------------
-
- * Monsters may carry light and illuminate the dungeon.
-
- * Rogues and Rangers get an automatic critical hit against sleeping foes.
-
- * Added the Priest Spell of Ethereal Lock. It prevents all forms of teleport
- and summoning. No one enters the battle, no one leaves. :)
-
- * Fractal Attacks. You will attack an adjacent monster until all your
- attacks are used up.
-
- * Damage from poison toned down. It was much too deadly before.
-
- DrAngband 2.9.5 (10/2/2000)
- ---------------------------
-
- * New sling ammo: Silver Shots. They do extra damage to evil creatures.
-
- * _REALLY_ nasty escorts for Sauron and Morgoth!
-
- * Oangband throwing and well-balanced items.
-
- * Dragon weapons tweaked.
-
- * (Infinite) Random artifacts.
-
- * Fixed zero-divide bug caused by curse weapon scrolls.
-
- * Mage 'striking' spell now kicks monsters back 2 tiles.
-
- * Angband 2.8.5 stat buying method for character creation.
-
- DrAngband 2.9.4 (2/2/2000)
- --------------------------
-
- * -t switch for various X11 fonts.
-
- * Much nicer GCU bigscreen support.
-
-
- ^^ Above changes after beta release.
- ------------------------------------
-
- * Globe of Resilience reduces damage to 2/3.
-
- * *Massive* changes to mage spellbooks. Mage class renamed to wizard.
-
- * Almost nothing is immune to confusion, sleep and slowing.
-
- * Destruction no longer destroys everything. Sometimes
- creates rubble.
-
- * project() code from oangband: Arc spells.
-
- * Removed all forms of genocide.
-
- * Wands/staves and rods of various types (confusion, sleep,
- slow monster) rarer since the effect is more powerful.
-
- * Fixed bug (from 2.9.2) in character info screen.
-
- * Added pretty colours when looking at spell books
- (Angband 2.8.5).
-
- * Doors harder for monsters to destroy. Different colours for broken
- doors.
-
- * Changes to some monster melee attacks.
-
- * Reorganisation of edible things.
-
- * Curse removed from Crown of Dragonkind.
-
- * New attack. [no spoilers!]
-
- * Some reorganisation of priestly spells.
-
- * Cavern levels rarer.
-
- * Dragon melee bonuses lowered.
-
- * Arrows fired by monsters are sometimes dropped.
-
- * Widescreen!
-
- * Detection and mapping spells work by radius, not screen size.
-
- * Character dumps now appended to end of character log files.
-
- * 52 item inventory.
-
- * Oangband traps.
-
- DrAngband 2.9.3 (28/11/99)
- --------------------------
-
- * More changes to Multi-hued dragons. They now get acid,
- elec, fire and cold resist from the start and gain
- double resistances and poison as before. Marginal stat
- improvements. Don't want to overshoot their rebalancing.
-
- * Other dragon changes:
- +3 INT and better saving throw for Copper Dragons.
- Copper and Bronze dragon colours switched.
-
- * Updated version of fractal caves patch (sfpatch5.tar.gz),
- with random vaults!
-
- * Lighter DSMs.
-
- * Fixed stupid bug in RNG offers (accidentally removed from
- version 2.9.2). Also made cheaper.
-
- * Notes (:) may now be appended to a file. Noting '@info'
- will do an automated note of experience, level, depth,
- gold, etc.
-
- * Lightsources reorganised.
-
- * Unix/Curses & X11 (main-gcu.c and main-x11.c) 50-line support.
-
- * Fixed nasty bug in mushrooms of poison.
-
- DrAngband 2.9.2 (18/11/99)
- --------------------------
-
- * Added racial gold adjust for multi-hued dragons.
-
- * Removed EASY_KNOW from rings of ice, flames and lightning. Depth
- decreased, rarity increased so warriors can activate them more easily.
-
- * Cleaner implementation of 'show player by race'.
-
- * 'Balancing' changes to dragon races:
- Copper dragons now get double disenchantment resistance at level 40.
- Crystal dragons get double shard resistance at level 40.
- Bronze dragons get double confustion resistance at level 40.
- Brass dragons get double sound resistance at level 40.
- Fixed their racial power.
- Multi-hued dragons have a higher exp penalty, slighly lower stats,
- lower DEX, INT and WIS and only reach double resistance. Hopefully they
- will be less overpowered now!
- Multi-hued dragons: Resistance to poison at level 45.
- Considerably redesigned multi-hued dragon racial powers.
-
- * Amulets of resistance.
-
- * Amulets of Invisibility are much deeper now.
-
- * New town layout [startup] option. The new town layout is defined in
- t_info.txt. Currently only one the normal [vanilla] and one single
- new layout are supported. In future many more may be available.
-
- * Fixed some bugs in the application of rng offers. You may now enter the
- town after offering an item without losing the object level bonus. The
- autoscummer no longer causes problems, either.
-
- * Monsters resistant to electricity are no longer stunned by it.
-
- * Renamed 'Brass' dragons to Gold dragons.
-
- * Earthquake kills monsters stuck in walls [Tim Baker].
-
- * Player ghosts as they were in DrAngband 2.0.
-
- * Cloaks of Free Action.
-
- * Ring of speed depth and rarity changed.
-
- * Some alterations to the way RNG bribery is handled.
-
- * Updated main-emx.c and makefile.emx files for OS/2 support.
-
- * Low dragon scale mails given shallower depth.
- PDSM given confusion.
-
- * Warriors made better with magical items.
-
- * Dragon Scale Mails recharge *much* quicker.
-
- * Amulets of the magi INT bonuses reduced.
-
- * Invisibility sucess now dependent on player stealth.
-
- * Bone files only deleted when the ghost is slain. Kind of like preserve
- mode for ghosts.
-
- * Player ghosts given various other nasty powers... New flavours of dragon
- ghosts.
-
- * Electricity stuns the player. Meteors damage walls.
-
- * Greater basilisks.
-
- * Steven Fuerst's fractal caves patch!
-
- * Experimental 50 line support. Allows the cave to be displayed
- over larger screens. Set with -b switch.
-
- * Many changes to make use of new screen space.
-
- * More dangerous poison.
-
- * Fixed identify_fully when used on stuff with many attributes.
-
- * Special feeling now given in non-preserve mode.
-
- * Lousy RNG offers are penalised.
-
- * Resistance to poison no longer makes you immune to the effects
- of poison. Cure poison made rarer on various types of healing.
-
- * Support for 50 line mode in OS/2 (main-emx.c) and -b switch
- now takes number of lines (Alexey Guzeev).
-
- DrAngband 2.9.1 (2/11/99)
- -------------------------
-
- * TM_CURSE upgraded to every 50 turns and nastified in other ways...
-
- * Dragons get extra +hit and +dam bonuses.
-
- * Invulnerability now halves damage. Name changed.
-
- * No 100% safety from theft.
-
- * Yeek racial power 'flee in terror' (Haste 5+d5, terror 5+d10).
- Pixie racial power 'throw pixie dust' (confuse monster).
-
- * Other racial powers fail rate lowered.
-
- * The One Ring Activation more powerful. Given invisibility, too.
-
- * New artifact crown for dragons. It is TM_CURSED when used by non-dragons.
-
- * Dragon's teeth and claws correctly shown in character dumps.
-
- * Staves, wands and rods more powerful.
-
- * Mages are useless with bows. Wands should be their bows.
-
- * Rings of Confusion resistance (mostly for dragons).
-
- * Invisibility shown as '*' in see_invis field.
-
- * Mage spells 'Mana Bolt' and 'Resist Electricity'.
-
- * [Some] Orcs can fire arrows. (Monster) Archery attacks marginally boosted.
-
- * Resist light & dark on shadow cloaks.
-
- * Bonus to digging for dragons.
-
- * 'Amulet s' bug fixed.
-
- * Default options saving feature.
-
- * Keymap dump bug fixed.
-
- * Chests usually drop good items.
-
- * Detect doors now detects locked and jammed doors.
-
- * Multi-hued Dragons: 4 basic resists, single, double, treble and quadruple
- resisted at levels 0, 25, 35 and 45 respectively.
-
- * Race name now no longer overflows onto dungeon map with big names.
-
- * Dragon attack message order corrected (Bite, Claw, Bite, Claw, ...)
-
- * New main-gcu.c. (Whose?)
-
- * Weapon skills: Stabbing, fencing, hafted and polearms. Implementation
- is transparent. Compare hobbit rogues using daggers with using maces
- or axes for a good example of the effects of this. Also priests with
- edged weapons or polearms.
-
- * Priest -2 to hit,dam when using edged or polearms removed because the
- new weapon skills penalise *far* more realistically.
-
- * Ring of Speed rarity and depth changed to prevent mid-game boredom.
-
- * Fixed curse armour scrolls so they trash dragon's cloaks and not their
- first ring.
-
- * Actual object quality boost to next level when offering stuff to the RNG!
- This can result in objects up to 40 levels out of depth when making
- particularly generous offerings.
-
- * Fixed a 'bug' in the fake artifact names patch caused by over-running
- the normal 80 byte buffer.
-
- * Faster ranger psuedo-id.
-
- DrAngband 2.9.0c (28/10/99) [Not released]
- ---------------------------
-
- * 'O' is now 'Use racial power' on the rogulike keyset. Still 'U' on the normal
- one.
-
- * ^O (Ctrl-O) is now 'Offer item to the RNG' on the roguelike. Still 'O' on the
- normal one.
-
- DrAngband 2.9.0b (27/10/99)
- ---------------------------
-
- * Fixed major bug in staff and wand stacking.
-
-
- Angband 2.8.3 -> DrAngband 2.9.0 (Started 24/10/99)
- ---------------------------------------------------
-
- * Player invisibility. INVIS (equipment) and SEE_INVIS (monster) flags added.
- (TR3_INVIS, RF2_SEE_INVIS).
-
- * Artifact Arrows. 'Bard' and 'Hellblazer'.
-
- * 25% breakage of arrows (from 50%).
-
- * Immunities shown as *, temp resists shown as #.
-
- * Amulets of the Magi now give intelligence instead of searching and a random
- high resistance.
-
- * 1 Extra shot at level 30 for Warriors with any ranged weapons.
-
- * Extra shots at levels 20 and 40 for Rogues with slings.
-
- * Rings of poison resistance to depth 2000', rarity 3, value 12000 (from depth
- 3000', rarity 2, value 16000).
-
- * 'Elemental' rings activate for double resistance. Ring of Acid changed to
- Ring of Lightning.
-
- * Globe of Invulnerability now only reduces damage (that reaches take_hit())
- to 1/3. Eg mana storm = 550hps / 3 = 183hps with the new globe.
-
- * New TM_CURSE. Based on the TY_CURSE. It has a 1/TM_CURSE_CHANCE (100) chance
- of activation each turn. Effects range from draining experience and stats
- to summoning multiple ancient dragons, high undead, demons and uniques.
-
- * Iron Helm of Gorlim, Two Handed Sword 'Mormegil' and weapons of morgul have
- gained the TM_CURSE.
-
- * Leon Marrick's Oangband Rod stacking. Rod recharge times moved to pval field
- of k_info.txt.
-
- * [Monster] Dragon melee damage massively increased.
-
- * get_rnd_line() borrowed from Zangband.
-
- * 'O' command offers items to the Random Number God (RNG). Note -- Artifacts can
- be offered and will disappear permenently if offered.
- Rng.txt, rng0-5.txt have the RNG responses.
-
- * 4th spell book 'Genocide' spell changed to 'Plasma Storm', a 5 * plev damage
- radius 3 plasma ball. Level 37, cost 23 mana.
-
- * Raal's Tomes spells considerably powered up.
-
- * 'Fake' Artifact names can be created by inscribing items with #<artifact name>.
- Eg Longsword (2d5) (+9,+9) inscribed with @w0#'Ringil' will appear as
- a Longsword 'Ringil' (2d5) (+9,+9) {@w0}. This is a nice feature so you can
- name your non-artifacts (although it does work on artifacts. eg "The Glaive
- of Pain 'Tomthanc'".)
-
- * OPT_testing_stack, OPT_testing_carry and OPT_alert_hitpoint options now on
- be default.
-
- * Resist chaos no longer gives hidden resistance to confusion. All artifacts that
- previously gave resistance to chaos now give proper resistance to confusion also.
-
- * Resistances accumulate.
-
- * All the old DrAngband races.
-
- * Rings of sustaining and resistance.
-
- * Dragon racial powers activated with 'U'. Code borrowed from Zangband.
-
- * Priest spell 'Detect Traps' changed to 'Spiritual Hammer' and 'Detect Doors/Stairs'
- changed to 'Detect Doors/Traps' (although it also detects stairs.)
-
- * Nice new powers give to *slay* ego items.
-
- * Monsters from Drangband 2.0 (from zangband).
-
- * Slays applied to total melee damage. Slays smaller for melee than for
- ranged attacks.
-
- * "Show player by race" option to show dragons as Ds. Best used with "hilite
- player with the cursor" so you always know which D is you!
-
-
-
- Changes from Angband 2.7.8b2 to old Drangband versions
- ------------------------------------------------------
-
- Added new character races:
-
- Pixies (- str,con + dex,int +10speed, confusion attack)
- Yeeks (-5 to everything, but advance quickly)
- Crystal Dragons (res shards, free action, shard bolt, extra +25 AC)
- Copper Dragons (res dis, freeact, regen, dis ray)
- Bronze Dragons (res conf, regen, conf bolt)
- Brass Dragons (res sound, regen, stun bolt, BAD stealth!!!)
- Psuedo Dragons (res light,dark,blind, regen, light ray)
-
- All dragons also get resist fear and featherfall, a bonus to AC, can dig
- and fight without weapons, and instead of normal equipment carry an amulet,
- six rings, a light, a cloak, and a crown. They also (in general) have bad
- stealth and horrible CHA, and (non-dragon) shopkeepers hate them.
-
- Breath weapons and Pixilate use 'P'.
-
- Deleted the mage spell of cure poison, and the priest spells of detect doors
- and detect traps. Added mage spells cone of cold, lightning bolt (old lb
- renamed to spark), wall of fire, ray of force, and resist lightning. Changed
- spell damages. Added priest spells detect doors/traps and spiritual hammer.
-
- Added about 40 new monsters.
-
- Added rings of resistance and rings of sustaining.
-
- Added a few empty mineral veins
-
- Fixed a nasty artifact bug. I think.
-
- ------
- Changes from Drangband 2.0
-
- Changed hp/spells/mana per level to use tenth points rather than half points.
-
- Added my favorite little Golden Retrievers. :)
-
- Added resist poison to the list of higher resists, and feather fall to lower.
-
- Added random higher resists to amulets of the magi. Added resist poison to
- Defenders. Added fire immunity to Slay Demon. Added possible stat bonuses to
- the other crappy ego-weapons.
-
- Changed the roguelike key for breath weapons to 'O' (so it can actually be
- used).
-
- Extended the blows table to give 7 or 8 attacks for VERY high str/dex.
-